The Fate of WoJ

Posted in Vanguard with tags , on October 17, 2009 by Romulus

If you’re looking to find Wings of Justice, Vanguard is not the place to look anymore. A series of mis-steps by the developers sent most of us looking for new games to play. Others had to leave due to the economy and needing to spend their time focusing on other aspects of their lives. There are a few left who carry the WoJ banner in VG, but the guild has fallen from its place of prominence on Xeth.

A small band of WoJ members moved to Everquest 2 and formed a guild on Crushbone. Not looking to make a big stir or caring to invite guild drama, the guild has been kept small, but those few are playing actively.

Others have moved to Guild Wars, waiting in hopes that Guild Wars 2 may bring to life what Vanguard failed to do.

If you’re interested in joining up with one of these other groups, you’re welcome to post a comment here and I can get you the information you need.

-Rom

Isle of Dawn

Posted in Adventuring, Crafting, Diplomacy, Game Updates, Harvesting, Vanguard, Vanguard: Soh on August 15, 2008 by Romulus

 

Spell Drops

Posted in Adventuring, Vanguard, Vanguard: Soh on April 14, 2008 by Romulus

Arcane casters

Psionicist: (copied from www.vgpsi.com)

Lvl 34 (Soulbound): Sentient Crystal of Mass Acceleration: Curse + vgplayers
River Palace

Lvl 50: Sentient Crystal of Mass Acumen: Curse + vgplayers
Abammisi Lake + Temple of Tehatamani

Lvl 50: Sentient Crystal of Mass Expansive Mind: Curse + vgplayers
Rahz Inkur

Lvl 50: Sentient Crystal of Mass Second Sight: Curse + vgplayers
Nusibe + Abammisi Lake

Lvl 50: Sentient Crystal of Mass Vast Psyche: Curse + vgplayers
Rahz Inkur

Necromancer:

Lvl 40 (Soulbound): Tome of Breath of the Dead: Curse + vgplayers

Lvl 40 (Soulbound): Tome of Rest of the Dead II: Curse + vgplayers
Beranid Hills (Graystone)

Lvl 42 (Soulbound): Tome of Soul Meld: Curse + vgplayers
Jahred’s Twist

Lvl 50: Tome of Death March: Curse + vgplayers
Rahz Inkur

Lvl 50: Tome of Font of Depravity II: Curse + vgplayers

Lvl 50: Tome of Might of the Grave: Curse + vgplayers
Rahz Inkur

Lvl 50: Tome of Well of Corruption: Curse + vgplayers

Sorcerer:

Lvl 45 (Soulbound): Scroll of Eldritch Banishment: Curse + vgplayers

Lvl 45 (Soulbound): Scroll of Eldritch Vulnerability: Curse + vgplayers

Lvl 45 (Soulbound): Scroll of Zull Provocation: Curse + vgplayers

Lvl 50: Scroll of Mantle of Ether: Curse + vgplayers

Lvl 50: Scroll of Mantle of Frozen Embers: Curse + vgplayers

Druid:

Lvl 50: Leaflet of Natureskin: Curse + vgplayers
Rahz Inkur

Lvl 50: Leaflet of Naturewood Talisman: Curse + vgplayers

Lvl 50: Leaflet of Talisman of the Eclipse: Curse + vgplayers
Rahz Inkur + Afrit

Healers

Cleric:

Lvl 50: Testament of Devout Bestowal of Brilliance: Curse + vgplayers
Rahz Inkur

Lvl 50: Testament of Devout Endowment of Fervor: Curse + vgplayers

Lvl 50: Testament of Devout Renewal: Curse + vgplayers
Rahz Inkur

Lvl 50: Testament of Devout Resolution: Curse + vgplayers

Lvl 50: Testament of Devout Spirit Ward: Curse + vgplayers

Shaman:

Lvl 42 (Soulbound): Idol of Gift of Alcipus: Curse + vgplayers
Stranglewater Shore

Lvl 50: Idol of Adroitness of the Shadow Prowler: Curse + vgplayers

Lvl 50: Idol of Gift of the Oracle: Curse + vgplayers

Lvl 50: Idol of Hayatet’s Gift of Acuity: Curse + vgplayers

Lvl 50: Idol of Infusion of Spirit: Curse + vgplayers
Rahz Inkur

Lvl 50: Idol of Mantle of the Phoenix: Curse + vgplayers
Rahz Inkur

Lvl 50: Idol of Rakurr’s Gift of Speed: Curse + vgplayers
Rahz Inkur

Lvl 50: Idol of Superior Tuurgin’s Vigor: Curse + vgplayers

Lvl 50: Idol of Tuurgin’s Gift of Fury: Curse + vgplayers
Rahz Inkur

Lvl 50: Idol of Warmth of the Great Bear: Curse + vgplayers

Disciple:

Lvl 50: Jin Tablet of Grace of the Crow: Curse + vgplayers

Lvl 50: Jin Tablet of Sagacity of the Grasshopper: Curse + vgplayers

Lvl 50: Jin Tablet of Stoical Mind: Curse + vgplayers
Rahz Inkur

Blood Mage:

Lvl 50: Compendium of Accelerated Regeneration: Curse + vgplayers

Lvl 50: Compendium of Inspirit: Curse + vgplayers

Lvl 50: Compendium of Life Graft: Curse + vgplayers
Rahz Inkur

Lvl 50: Compendium of Mental Stimulation: Curse + vgplayers
Rahz Inkur

Lvl 50: Compendium of Serak’s Amplification: Curse + vgplayers
Temple of Tehatamani

Offensive Fighters

Ranger:

Lvl 50: Leaflet of Prowler’s Grace: Curse + vgplayers

Lvl 50: Leaflet of Razorshroud: Curse + vgplayers

Lvl 50: Leaflet of Speed of the Tempest: Curse + vgplayers

Rogue:
?

Monk:
?

Bard:

Lvl 50: Sheet Music: Suann’s Nocturnal Call: Curse + vgplayers
Rahz Inkur

Lvl 50: Sheet Music: Sung’s Renewing Rest: Curse + vgplayers
Rahz Inkur

Defensive Fighters

Warrior:
?

Paladin:

Lvl 50: Testament of Superior Courage: Curse + vgplayers
Rahz Inkur

Lvl 50: Testament of Superior Gift of Peace: Curse + vgplayers

Dreadknight:
?

http://www.silkyvenom.com/forums/showthread.php?t=22520

Housing & Recalls

Posted in Guild Hall, Vanguard, Vanguard: Soh on March 28, 2008 by Romulus

Information About Guild Housing

As a reminder, you may only own one “plot” per account in Vanguard. So you may not own a house and a Guild house; it’s one or the other.

____________________________________________________

So essentially if you are a guild member (not the leader), you can have a recall to your bind point, a recall to your house, and a recall to your guild HQ (3 total).

Input

Posted in Adventuring, Crafting, Diplomacy, Game Updates, Guild, Guild Hall, Guild Info, Harvesting, Vanguard, Vanguard: Soh on March 23, 2008 by Romulus

If there some specific information you’d like to see on this website, please feel free to leave a comment with what you’re looking for. We will try to accommodate and post about any Vanguard information needs.

Infineum Quest Line

Posted in Adventuring, Vanguard, Vanguard: Soh on March 23, 2008 by Romulus

Infineum Quest Line:

STEP 1:

“Strange things are Afoot” ( http://vg-en.curse-gaming.com/databa…ngs-are-afoot/ )

Obtained from Donovan (a gnome NPC at Donovan’s Roost; west of Aghram as you take the road) – available at level 19. He’ll ask you to talk to someone who knows about Infineum.

You have to talk to the Warder, who patrols around the entrance area to the infineum mines. Go south from Donovan’s Roost and you’ll come to the mines; either have someone invis and scout him out or clear for exp until you find him. While you’re there, farm yourself an Infineum Pickaxe (you’ll need it later) from Infineum Thrall mobs; 4 dots that are level 18-20.

Once you find the Warder, hail him; he’ll give you a quest update and should point you to the slave. The slave is hiding in an infineum grove immediately to the right as you run into the mines(in the middle of this big crystal patch); hail him to get the quest “Helping the Runaway” – he’ll ask you to retrieve a key for his chains from the Captain.

The Captain is named Captain Fubared and is located in a tent at Yuni’s steps; to get there, hug the right wall as you run south into the mines, then either clear through the camp or invis around the side (behind the tent, to the left/right, inside works best). Clear the tent mobs. Next, someone in your group – who’s on this step of the quest – must hail the Captain, which will turn him agro and spawn his guards. 3-4 adds. your tank keeps the Captain occupied while you kill the adds first. Once the first guard is killed, DPS the other one, kill, then resume DPS on the Captain. He should spawn more guards around. DPS the Captain, loot the quest item, head back to slave. He’ll ask you mine 5 Infineum Ore nodes, which are “!” items – but you need the Pickaxe mentioned above to hit them. they drop off the miners in the immedaite area. The respawn is fairly quick and they’re all around, so just clear the immediate area until everyone’s done. Return to Donovan with the ore, complete the quest, return to Donovan and get your cloak.

Premi quest :
1) http://vg-en.curse-gaming.com/databa…ak-of-empathy/
2) http://vg-en.curse-gaming.com/databa…f-destruction/
3) http://vg-en.curse-gaming.com/databa…-of-agression/
4) http://vg-en.curse-gaming.com/databa…-of-agression/
5) http://vg-en.curse-gaming.com/databa…ak-of-defence/


STEP 2:

“Infineum Immunity” ( http://vg-en.curse-gaming.com/databa…neum-immunity/ )

You’ll obtain this quest from Donovan. The first step is to find The Book it can be found by running to the entrance of the mines; you can worm your way up the hill to the left. Continue southeast, either clearing or invising past the roamers; you’ll eventually come to two buildings and a gazebo; the book is in the left building, which is populated by mobs. Clear them out before moving in. Select the book off the table, and get the quest.

You’re told to go to Sedymor and interrupt some sort of ritual. Run out of the book room, hug the right wall (i.e., go northish) and head to a building that’s tucked back up by the hill; it’ll have gazebos in front of it and guards at the door.

Get inside to the quest giver.

Premi quest :
1) http://vg-en.curse-gaming.com/databa…ng-of-empathy/
2) http://vg-en.curse-gaming.com/databa…f-destruction/
3) http://vg-en.curse-gaming.com/databa…-of-agression/
4) http://vg-en.curse-gaming.com/databa…of-deterrence/


STEP 3:

“Subquest: Vengeance” ( http://vg-en.curse-gaming.com/databa…088/vengeance/ )

Sedymor wants you to kill the Infineum Recruiter – Trevorak. Head west – you’ll come to another building with gazebos out front; Clear the mobs around her and any others you want, as kiting the boss encounter is a valid way to finish it.

Someone with the quest will have to hail the mob She’ll go agro and spawn 4 guardians (Guardian of the First, Second, Third and Fourth, respectively). You can finish as you did with Captain Fubared; tank the named, kill the adds, loot the diary off Trevorak, examine it; you’ll finish Vengeance. Infineum Immunity should also complete – return to Donovan to get your ring.


STEP 4:

“Immunity Potion” ( http://vg-en.curse-gaming.com/databa…munity-potion/ )

Obtained from Donovan after turning in Infineum Immunity; this quest is fairly simple and nets you a potion and an earring. Kill and loot the following in and around the Northern Infineum Mines:

1)Item: 10 – “Shard of Infineum” Mob: “Rolling Infineum Shards” or “Animated Infineum Shards” (best found on the platue)

2)Item: 2 – “Chunk of Animated Infineum” Mob: “Animated Infineum Chunk” (found south of the platue)

3)Item: 1 – “Sample of Boiling Infineum Ooze” Mob: “Boiling Infineum Ooze” (south of the patroling mob from the first quest)

4)Item: 5 – “Fragment of Infineum” Mob: “Animated Infineum Fragment” (south of the platue)

Once complete, head over to Acadd, who resides at the entrance to the Southern Infineum Mines out in the open. Drink the potion once you have it to quench the infineum affliction.

Premi quest:
1) http://vg-en.curse-gaming.com/databa…ng-of-empathy/
2) http://vg-en.curse-gaming.com/databa…f-destruction/
3) http://vg-en.curse-gaming.com/databa…-of-onslaught/
4) http://vg-en.curse-gaming.com/databa…of-deterrence/


STEP 5:

“Power Cores & Cultists Robes”

Acadd has two quests to give you – one to get 10 golem powercores (from Infineum Horrors and other rock-mobs closeby) and one to get 4 cultist robes (from the humans; Diviners or Seers directly west).


STEP 6:

“Forging Infineum Weapons”

Put on the robe and make your way southwest through the forge until you come to a building ringed by non-agro mobs; head inside. When you enter, you’ll see 3 mobs; the Smith Of’barba and his two assistants Hail the smith; he’ll give you orders to make a weapon. You get the book from him at zero cost. (note: they also have semigood toolbelts at no cost as well)


STEP 7:

“Subquest: Forging Infineum Weapons pt.2”

Hail the assistant; (Dont right click like some people and kill the poor soul) he’ll make a weapon for you but you’re required to provide him the materials. he’ll list off what you need for each type of weapon, which you can then buy off the smithing vendor. Once he crafts the weapon you can complete the quest and head back to Acadd. The weapon cost about 1g30s.


STEP 8:

“Using the Weapon” (http://vg-en.curse-gaming.com/databa…ng-the-weapon/ )

Acadd will now tell you to “convince” the Tahir Jahani at the Altar of the Ages to tell you how to use infineum weapons. Run east to him from Acadd. As before, have someone hail him, then flatter him – he’ll turn agro and spawn three guards, while depopping all the other mobs at the altar. The depop is great because it gives you room to run around. kite the named while picking off the guards. Note that you can’t kill him right away; since he’ll travel through time, shift his form, basically be a royal pain in the ass for about 5 minutes. Each time he depops and respawns he’ll be in a different gazebo location; you can easily lull pull him solo, as agro mobs do spawn around each gazebo with him. Once he’s dead you’ll loot a book that teaches you how to use the weapon and when right clicked, will upgrade your forged infineum weapon to a Mercurial Infineum weapon. Note that this will also flag you for the Arena of Time. Head back to Acadd again.


STEP 9:

“The Summoning” ( http://vg-en.curse-gaming.com/databa…the-summoning/ )

Acadd will send you to stop a summoning ritual; run west you’ll come to a path through some infineum with mobs on either side that are non-agro. Head into the area and keep your group off to one side; have someone hail the quest NPC in the summoning circle, then sit back and enjoy the show. The huge golem to the right of the summoners will go berserk and kill everything around it – once that’s done, the quest NPC will respawn as a ghost. Again, have one person hail her; she’ll ask you to kill her, so go for it – she’ll put up something of a fight, though.

Once more back to Acadd. He’ll send you to Smith Of’barba, who is in the Shidreth Mining Camp (continue west/north up the path). the blacksmith at the shidreth mining company will tell you to collect scavenged armor and gems in order for him to make me armor peices. He asks you to get armor to have it reroughted then to complete the armor then the Key from mobs in the Sanctuary. Any mobs can drop the key except the Rock Thingies. Gems do drop off the humanoid mobs in the sanctuary. However, they are pretty rare. It’s important to note that the Head, Chest and Leg pieces need the Orange gem and those only drop on 30+ while all other armor pieces need the Gem of Energy (yellow I believe) and that drops off 29 and below. While hunting the gems you will also score plenty of infineum armor. Seems to drop 2x as much as gems.

Ricompense:
(non ci sono notizie precise so pochi quelli che l’hanno fatta e che hanno condiviso notizie certe sui pezzi di armatura qui potete vedere qualcosina non ci sono tutte)
http://vs.warcry.com/db/item/4876
http://vs.warcry.com/db/item/7533
http://vs.warcry.com/db/item/7534


STEP 10:

“The Ageless One” ( http://vg-en.curse-gaming.com/databa…e-ageless-one/ )

From the smith head back to the sactuary
Go into the builing to the NW and float to the top. Head around counterclockwise and exit the door. Once you get to a path heading over nothing you will find the Ageless One. Listen to his quest text and you will have to kill four “guardians”. Head back to the Ageless One and get the quest update. (min lvl 28) You will have to kill Kronus now (Level 33 6-dot). He is at the top of the structure you floated to the top of. Kill Him and then head back to the Ageless One and then Smith Of’bara to claim your Legendary weapon.

Premio finale :
1) http://vg-en.curse-gaming.com/databa…e-of-the-ages/
2) http://vg-en.curse-gaming.com/databa…d-of-the-ages/
3) http://vg-en.curse-gaming.com/databa…f-of-the-ages/
4) http://vg-en.curse-gaming.com/databa…f-of-the-ages/
5) http://vg-en.curse-gaming.com/databa…e-of-the-ages/

Some things cam from other parties so they might not be perfect, but I hope this helps those that had questions. After this you head to the Strands of the ancients for the Pantheon Quests. Which i will post after people have played with for a while.
Below is a post of a map I quickly did. not perfect, but it helps.

this post was the work of Zorne.. credit where credit is due.

Necromancer – Graft Setup

Posted in Adventuring, Vanguard, Vanguard: Soh on March 23, 2008 by Romulus

I. Soloing with Pet as DPS

This is your typical grinding setup for an open area. Your pet acts as an additional DoT. You want him to do as much damage as possible yet not steal aggro (if you’re not Fear kiting). All grafts do the same damage over x period of time (when comparing similar tiers and quality), so there is no need to have a Devastation Claw. In fact, I use a Plagued Claw. I find the Devastation Claw + Sundering Fist to be a ton of up front damage, and this is usually enough for the pet to steal aggro, causing your grind session to be far less efficient.

Claw Fist Legs Skin Backbone
Plagued Claw Sundering Fist Legs of the Colossus Xakrin Skin Backbone of Might

II. Solo with Pet as Tank

Here is an example when you are solo and your pet has to tank. Perhaps you are in a tight space, running quests in dungeons. This setup is for those areas where your pet is sustaining major damage and it’s an issue for you to keep him alive. In this case, the defensive setup buys you more time.

Claw Fist Legs Skin Backbone
Draining Claw Fist of the Stirge Umbral Legs Match resists for casters or use Xakrin Skin Backbone of Fortitude (casters) or Thick Backbone

III. Grouped with Healer but No Tank

This setup is similar to the above, but in this case keeping your pet alive with heals isn’t an issue. Perhaps he isn’t taking any damage. Here I would use huge DD items (claw + fist) to take aggro and use Sneer plus the continued damage to keep aggro.

Claw Fist Legs Skin Backbone
Claw of Devastation Sundering Fist Legs of the Colossus Xakrin Skin Backbone of Might

IV. Grouped with Tank

Group setup; again, I don’t go with a huge fist / claw setup because you want the tank to have aggro. Why worry about your pet when you can be doing more DPS?

Claw Fist Legs Skin Backbone
Plagued Claw Sundering Fist Legs of the Colossus Xakrin Skin Backbone of Might

V. Pet as Off-Tank

This is for those times when you need your pet to off-tank and CC isn’t a possibility (RI for example). Damage is an issue and anything that buys you more time (plus keeps aggro off you) is the best bet. You can go for all out damage to keep aggro off you, but a defensive pet is a better choice. You can FD to remove aggro and your party can always heal you. Good luck getting a healer to heal your pet.

Claw Fist Legs Skin Backbone
Draining Claw Fist of the Stirge Umbral Legs Match resists for casters or use Xakrin Skin Backbone of Fortitude (casters) or Thick Backbone

VI. Pet vs. Mobs with Negligible Damage

Same as before. These are for zones where your pet isn’t sustaining heavy damage. In NN for example, any adds you cannot CC can be debuffed. Once debuffed, the damage versus your pet is nothing. You can easily keep your pet up in these situations. I’d use a heavy damage setup to keep aggro on the pet.

Claw Fist Legs Skin Backbone
Claw of Devastation Sundering Fist Legs of the Colossus Xakrin Skin Backbone of Might

VII. Pet in PvP

This is up for debate as I don’t PvP. Personally all out damage seems to be the way to go. Only issues I have here are on the legs. Most people don’t focus on the pet, but if a snare type class did snare or root your pet, they would render your pet useless. I hear he dies fast anyway in PvP, though, so perhaps damage is the way to go. Either way, the below is your best setup; of course, you can make the decision about which legs to use. Damage vs snare / root immunity is your call and changes depending on the situation.

Claw Fist Legs Skin Backbone
Claw of Devastation Sundering Fist Legs of the Colossus (damage)/ Legs of Escaping (vs. root/snare) Xakrin Skin Backbone of Might

VIII. Pet in Raids

This setup is for raids once they go live. When AE damage is an issue, you will not want to spend 10 seconds casting a new pet. You also don’t want to focus on healing your pet. You want to maximize your DPS. If your pet can stay alive on his own or only costs you minimals heals, then you’re set. Once I am able to raid a bit more, I will edit this to what does work in practice, as opposed to theory.

Claw Fist Legs Skin Backbone
Draining Claw Fist of the Stirge Legs of the Colossus Xakrin Skin Backbone of Fortitude

IX. Heroic Grafts

  • Claw of the Zull – Best claw hands down. Not sure what drops it yet (speculation is warlord), but something in RI obviously. This would replace your claw in every circumstance above.
  • Xakrin Skin – Found off God King in NN. He’s easy enough to do, even in a PuG.
  • Fist of the Pyramids – Drops off one of the 6 dot named in Abasami Lake NE of TT. Based on current numbers, this is a very nice life draining graft, but the Sundering Fists seem to be more DD. Once data on this fist is confirmed, it may end up being the fist of choice in every circumstance.

X. Conclusion

Most of this information is common sense, but hopefully it gives you an idea of what grafts to hold on to and what to sell / decon (yes they can be deconstructed). I didn’t bother going over hearts as they aren’t currently dropping. If you can get a Heart of Blood Bonding (10% damage – Life Transfer) then thats the way to go, hands down.

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